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Alchemist's Fury
  1. Built in Unreal Engine 4! 
    This game was fully built using UE4's blueprints system, it is very responsive with no lag. Using many features to test the system and providing easily adjustable blueprints understandable by all.
  2. Customized Systems (OOP)!
    Using object oriented programming, all the enemies inside the game are parented to one base class, which have many easily changeable features to quickly adjust stats, looks, and abilities. 
  3. Level Design Practice:
    Constricting myself to a small rectangle, I established a broad lore with various secrets laying about, a secret room, and an enemy type perfect for a alchemists hallways. 

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